Introduction
New item sets arrive with Update 33 alongside some other changes to the existing item sets. As usual with a Quarter 1 or 3 Dungeon DLC, there are a minimum of 4 different sets per dungeon including a Light, Medium and Heavy Armor set accompanied by a named monster set.
With Update 33, we have the 8 dungeon sets joined by three new Imperial City monster sets and three new PvP sets found in the Rewards for the Worthy mails from PvP.
You can see all of these new sets and more affected sets in our Item Sets Database.
Coral Aerie Dungeon Sets
Maligalig's Maelstrom
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 4% Healing Done
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or a group member with a Direct Heal, you apply Maligalig's Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. This effect can occur once every 10 seconds.
Gryphon's Reprisal
(2 items) Adds 657 Critical Chance
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage, you or an ally can activate Gryphon’s Reprisal on the enemy for 8 seconds, causing a small gryphon to fly by and deal Bleed Damage over 10 seconds to enemies within 5 meters. This synergy can be applied once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
Glacial Guardian
(2 items) Adds 1487 Armor
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Health Recovery
(5 items) After successfully blocking from an enemy within 8 meters, tether to them for 8 seconds. While tethered, you deal Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away, can be applied once every 12 seconds, and the damage scales off your Max Health.
Kargaeda
(1 items) 731 Maximum Magicka
(1 items) 731 Maximum Stamina
(2 items) On dealing damage with a Heavy Attack, create a whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind takes Shock Damage and Physical Damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon and Spell Damage.
Shipwright's Regret Dungeon Sets
Storm-Cursed's Revenge
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal Shock Damage, you have a 15% chance to deal Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
Spriggan's Vigor
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage you gain a stack of Wild Growth for 5 seconds and restore 100 Stamina, 10 stacks max. Each stack of Wild Growth increases your Maximum Stamina by 222. This effect can occur once every 0.5 seconds.
Turning Tide
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) After successfully blocking, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal Magic Damage to up to 6 enemies in a 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
Nazaray
(1 items) Adds 1206 Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major Debuffs and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
Imperial City Monster Sets
Baron Thirsk
(1 items) Adds 129 Stamina Recovery
(1 items) Adds 129 Magicka Recovery
(2 items) On dealing area Direct Damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
Lady Malydga
(1 items) Adds 1487 Offensive Penetration
(2 items) When you deal Direct Damage to a target within 12 meters, create an area that after 1 second, quickly moves forward and then returns, dealing Shock Damage and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Nunatak
(1 items) Adds 1487 Armor
(2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 510 Frost Damage to enemies every 1 second and applying a stacking 25% snare for 4 seconds. On gaining 4 stacks, the enemy is immobilized and gains Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Rewards for the Worthy Sets
Rallying Cry
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and the Critical Resistance by 83. This effect can occur once every 15 seconds.
Hew and Sunder
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
Enervating Aura
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you deal Direct Damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy Players by 129 per player hit. This effect can occur once every 15 seconds.