- New Craftable Item Sets
- New Overland Sets
- New Mythics
- Rockgrove Changes
- Asylum Sanctorium Changes
- Kyne's Aegis Changes
- Sanctum Ophidia Changes
- Combat Changes
- Dragonknight Buffs
- Nightblade Changes
- Sorcerer Change
- Templar Change
- Vampire Nerf
- Champion Points
- Hybrid Itemization Changes
- Proc Set Cooldowns
- Charged Trait
- "Is vAS Inferno BIS?"
- Mechanical Acuity Nerf
- Other Item Changes
- LFG Finder
- Mail System Update
New Craftable Item Sets
Wretched Viltality
- 2 items – Adds 129 Magicka Recovery
- 3 items – Adds 129 Stamina Recovery
- 4 items – Adds 129 Weapon and Spell Damage
- 5 items – While in combat, applying a Major Buff or Debuff to a target grants you 260 Magicka and Stamina Recovery for 15 seconds. While in combat, applying a Minor Buff or Debuff to a target grants you 130 Magicka and Stamina Recovery for 15 seconds
Deadlands Demolisher
- 2 items – Adds 1096 Maximum Stamina
- 3 items – Adds 129 Weapon and Spell Damage
- 4 items – Adds 1096 Maximum Stamina
- 5 items – Your Bash attacks deal 935 more damage. When you Bash, you also deal Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
Iron Flask
- 2 items – Adds 1206 Maximum Health
- 3 items – Adds 1206 Maximum Health
- 4 items – Adds 1487 Armor
- 5 items – When you drink a potion while in combat, reduce your damage taken by 12% for 20 seconds.
New Overland Sets
Eye of the Grasp (Light)
- 2 items – Adds 1096 Maximum Magicka
- 3 items – Adds 129 Weapon and Spell Damage
- 4 items – Adds 657 Critical Chance
- 5 items – When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
Hexos’ Ward (Medium)
- 2 items – Adds 657 Critical Chance
- 3 items – Adds 129 Weapon and Spell Damage
- 4 items – Adds 657 Critical Chance
- 5 items – Dealing Critical Damage with a direct damage ability grants you a damage shield that absorbs 8177 damage for 6 seconds. This effect can occur once every 6 seconds.
Kynmarcher’s Cruelty (Heavy)
- 2 items – Adds 1206 Maximum Health
- 3 items – Adds 129 Stamina Recovery
- 4 items – Adds 1487 Armor
- 5 items – When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
New Mythics
Markyn Ring of Majesty
- Gain 100 Weapon and Spell Damage and 1157 Armor for each 3-set bonus active on the wearer.
Belharza’s Band
- Increase the damage of your Light Attacks by 1185. When you deal damage with consecutive melee Light Attacks, gain a stack of Belharza's Temper for 10 seconds, up to 5 stacks max. When you perform a fully-charged Heavy Attack, consume Belharza's Temper and deal Physical Damage per stack to enemies in a line after a 1 second delay, stunning them for 3 seconds if 5 stacks are consumed. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Spaulder of Ruin
- Activating Crouch toggles on and off a 12 meter Aura of Pride. Up to 6 allies in the aura gain 260 Weapon and Spell Damage. Reduce your Weapon and Spell Damage by 130 for every group member benefiting from your Aura of Pride.
Rockgrove Changes
- GeneralRemoved the animations for player hit reactions from several Damage Over Time effects throughout the trial.
- Removed the animations for player hit reactions from several Damage Over Time effects throughout the trial.
- Flame-Herald BahseiDeath's Touch now deals less damage per tick.Decreased the negative effects on healing and shielding from Death’s Touch.Grave Thorn now deals less damage.Wraiths now reappear less frequently.Your channel will no longer be interrupted after activating a sigil if another player activates a sigil while blocking.
- Death's Touch now deals less damage per tick.
- Decreased the negative effects on healing and shielding from Death’s Touch.
- Grave Thorn now deals less damage.
- Wraiths now reappear less frequently.
- Your channel will no longer be interrupted after activating a sigil if another player activates a sigil while blocking.
Asylum Sanctorium Changes
- Saint Olms the JustGusts of Steam will now have a visual combat cue indicating the affected area.Saint Llothis will no longer continue to cast Oppressive Bolts and Defiled Blast should he be reduced to 0 health.
- Gusts of Steam will now have a visual combat cue indicating the affected area.
- Saint Llothis will no longer continue to cast Oppressive Bolts and Defiled Blast should he be reduced to 0 health.
Kyne's Aegis Changes
- Yandir will now always cast totems, regardless of range.Yandir will no longer slide across the ground when casting Butcher’s Blade while moving.Increased the range of Butcher’s Blade and Quick Strike.
Sanctum Ophidia Changes
- Sanctum OphidiaReduced the damage and radius of the Poison Blast ability, which is triggered when your character dies while affected by Spreading Poison.Possessed MantikoraPlayer characters dying to lava in The Serpent’s Image pocket realm will now be immediately teleported back to the fight space.
Combat Changes
Critical Damage and Healing now has a hard cap of 125%.
- Bash now has a cooldown of 333ms, down from 350ms, to ensure it can be cast up to 3 times per second at most.Reduced the cost to 765, down from 1889, to ensure it is 1/3rd of a melee spammable.The damage now scales with a mixture of your Physical and Spell Resistance + 1 extra damage (to ensure if you’re at 0 for these stats, it still hits the target!)Reduced the cooldown phase after activating Bash that prevented you from casting other active abilities to 333ms, down from 700ms, for smoother gameplay when utilizing.Fixed an issue where some proc based conditions could unintentionally succeed when removing negative ground effects.The damage from this can now trigger enchantments and poisons.
- This core combat skill now has a cooldown of 333ms, down from 350ms, to ensure it can be cast up to 3 times per second at most.
- Reduced the cost to 765, down from 1889, to ensure it is 1/3rd of a melee spammable.
- The damage now scales with a mixture of your Physical and Spell Resistance + 1 extra damage (to ensure if you’re at 0 for these stats, it still hits the target!)
- Reduced the cooldown phase after activating Bash that prevented you from casting other active abilities to 333ms, down from 700ms, for smoother gameplay when utilizing.
- Fixed an issue where some proc based conditions could unintentionally succeed when removing negative ground effects.
- The damage from this can now trigger enchantments and poisons.
Dragonknight Buffs
- Combustion:Increased the resources granted from this passive to 500/1000 Stamina or Magicka, up from 250/500.Added a cooldown of 500ms to each effect (which are separately tracked from one another) to make up for the above increase and the massive buff the Charged trait is getting.
- Increased the resources granted from this passive to 500/1000 Stamina or Magicka, up from 250/500.
- Added a cooldown of 500ms to each effect (which are separately tracked from one another) to make up for the above increase and the massive buff the Charged trait is getting.
- Inferno: This ability and the Cauterize morph now grant both Major Prophecy and Savagery, rather than only Prophecy.Flames of Oblivion (morph): This morph now launces 3 fire balls, up from 2, since it “lost” part of its unique morph function.
- Flames of Oblivion (morph): This morph now launces 3 fire balls, up from 2, since it “lost” part of its unique morph function.
- Lava Whip: This ability and its morphs now scale off your highest offensive stats, rather than exclusively Magicka based stats. May this finally end the fiery and age-old debate over getting a Stamina Whip.Flame Lash (morph):Fixed an issue where this morph did not apply Off Balance to targets who were Immobilized but not already Off Balance.The override ability, Power Lash, now heals immediately rather than over 2 seconds, but its total healing per cast has been reduced by approximately 43%. However, Power Lash no longer has a 3 second cooldown. Ballerinas are back.Molten Whip (morph): Seething Fury now lasts 10 seconds per stack, up from 5 seconds, to help it feel way less stressful to use in a rotation and allow for activation of burst at the perfect moment.
- Flame Lash (morph):Fixed an issue where this morph did not apply Off Balance to targets who were Immobilized but not already Off Balance.The override ability, Power Lash, now heals immediately rather than over 2 seconds, but its total healing per cast has been reduced by approximately 43%. However, Power Lash no longer has a 3 second cooldown. Ballerinas are back.
- Fixed an issue where this morph did not apply Off Balance to targets who were Immobilized but not already Off Balance.
- The override ability, Power Lash, now heals immediately rather than over 2 seconds, but its total healing per cast has been reduced by approximately 43%. However, Power Lash no longer has a 3 second cooldown. Ballerinas are back.
- Molten Whip (morph): Seething Fury now lasts 10 seconds per stack, up from 5 seconds, to help it feel way less stressful to use in a rotation and allow for activation of burst at the perfect moment.
- World in Ruin: This passive now increases your damage done with Flame and Poison attacks by 2/5%, rather than increasing your damage done with Area of Effect Flame attacks by 3/6% and reducing the cost of your Poison abilities by 12/25%.
- Ash Cloud:This ability and its morphs now cost 378 Magicka every second while active, rather than having a MASSIVE upfront cost of 5670 – keeping their cost per second relatively the same, while removing the penalty of having to recast the ability aside from losing a global cooldown.These abilities now tick 15 times over their duration, down from 16, while their total damage or healing per cast remains relatively the same.These abilities now last 15 seconds at base, rather than 12.These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second.Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
- This ability and its morphs now cost 378 Magicka every second while active, rather than having a MASSIVE upfront cost of 5670 – keeping their cost per second relatively the same, while removing the penalty of having to recast the ability aside from losing a global cooldown.
- These abilities now tick 15 times over their duration, down from 16, while their total damage or healing per cast remains relatively the same.
- These abilities now last 15 seconds at base, rather than 12.
- These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second.Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
- Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
- Battle Roar: This passive now restores 25/50 Health, Magicka, and Stamina per Ultimate consumed, rather than 23/46 Health, Magicka, and Stamina per the Ultimate’s cost.
Nightblade Changes
Grim Focus: This ability and its morphs now grant 1% damage done per stack, rather than 2% Critical Damage and Healing per stack.
Twisting Path (morph): This ability’s damage now scales dynamically with the highest of your offensive stats.
Sorcerer Change
Lightning Splash: Fixed an issue where the base ability was ending too soon and missing an extra tick of damage.
Templar Change
Cleansing Ritual: Increased the scaling coefficients on this ability and its morphs by approximately 17% since they tick 6 times instead of 7 after the change from Update 30.
Vampire Nerf
Mistform: This ability and morphs' damage reduction now only works against player attacks, rather than any attack, to prevent it from invalidating many threats in PvE encounters.
Champion Points
Pain's Refuge: This star now reduces your damage taken by 2% for every 2 negative effects on you, rather than 1% per negative effect, while the cap remains at 20%.
Shield Master: Fixed an issue where this node did not apply to Sun Shield and its morphs, or Crystallized Shield and its morphs.
Cutting Defense: The damage from this node can now proc weapon enchantments or poisons in efforts to help make it more enticing for tanks who want to trigger these effects more reliably without dropping block.
Hybrid Itemization Changes
See above video for datamined item set changes (before PTS Week 1 on 9/21/2021),
- Sets that grant Weapon or Spell Damage now grant both.
- Sets that grant Physical or Spell Penetration now grant both.
- Sets that grant Weapon or Spell Critical rating now grant both.
tem sets that scale off Weapon Damage, Spell Damage, Max Magicka, and Max Stamina can now again Critically Strike. Item sets that scale in order of magnitude, or based on additional modifiers such as Relequen or Zaan, will not critically strike. Many of these sets have received adjustments to their power as well. Below are the sets that can Critically Strike and have had their scaling values reduced by approximately 5%:
- Frenzied MomentumReduced the damage by approximately 28%.Stacks now grant 30 Weapon and Spell Damage up to 10 times, rather than 38 Weapon Damage up to 5 times.Merciless ChargeReduced the damage by less than 1% per tick, and it now ticks over 7 seconds rather than 5.Wild Impulse
- Frenzied MomentumReduced the damage by approximately 28%.Stacks now grant 30 Weapon and Spell Damage up to 10 times, rather than 38 Weapon Damage up to 5 times.
- Reduced the damage by approximately 28%.
- Stacks now grant 30 Weapon and Spell Damage up to 10 times, rather than 38 Weapon Damage up to 5 times.
- Merciless ChargeReduced the damage by less than 1% per tick, and it now ticks over 7 seconds rather than 5.
- Reduced the damage by less than 1% per tick, and it now ticks over 7 seconds rather than 5.
- Wild Impulse
- Ashen Grip
- Coldharbour's Favorite
- Dragon's Appetite
- Eternal Hunt
- Legacy of Karth
- Morkuldin
- Nocturnal's Favorite
- Oblivion's Foe
- Redistributor
- Shadlior's Curse
- Vampire's Kiss
- Aegis Caller
- Auroran's ThunderThis set now lasts for 5 seconds and ticks every 1 second with a 10 second cooldown, rather than lasting 3 seconds, ticking every half second with a 6 second cooldown.Increased the damage of this set by approximately 94% per tick.Increased the arc of the cone to 90
- This set now lasts for 5 seconds and ticks every 1 second with a 10 second cooldown, rather than lasting 3 seconds, ticking every half second with a 6 second cooldown.
- Increased the damage of this set by approximately 94% per tick.
- Increased the arc of the cone to 90
- Azureblight Reaper
- Caluurion's LegacyThis set now also only procs off Light and Heavy Attacks, instead of any single target direct damage.
- This set now also only procs off Light and Heavy Attacks, instead of any single target direct damage.
- Curse of Doylemish
- Draugr's Rest
- Flame Blossom
- Hiti's Hearth
- Icy Conjuror
- Oblivion's Edge
- Overwhelming SurgeReduced the damage by approximately 3% per tick.
- Reduced the damage by approximately 3% per tick.
- Pestilent Host
- Pillar of Nirn
- Plague Slinger
- Rush of Agony
- Savage Werewolf
- Scavenging Demise
- Sheer Vendom
- Sunderflame
- The Ice Furnace
- Thunder CallerReduced the initial damage by approximately 75% and increased the Damage over Time by approximately 19% per tick.This set now ticks 1 extra time over its duration as well, but properly respects line of sight.
- Reduced the initial damage by approximately 75% and increased the Damage over Time by approximately 19% per tick.
- This set now ticks 1 extra time over its duration as well, but properly respects line of sight.
- Unleashed Terror
- Viper's Sting
- Widowmaker
- Winterborn
- Chokethorn
- Domihaus
- EarthgoreThis set now better follows standards for Over Time effects and has a 2 second delay before starting to heal, up from 1 second.Reduced the frequency to 2 seconds, up from 1, while increasing the healing per tick to ensure the total healing over the duration is approximately 5% less as intended.The tooltip now more accurately states the behavior of this set's healing sorting.
- This set now better follows standards for Over Time effects and has a 2 second delay before starting to heal, up from 1 second.
- Reduced the frequency to 2 seconds, up from 1, while increasing the healing per tick to ensure the total healing over the duration is approximately 5% less as intended.
- The tooltip now more accurately states the behavior of this set's healing sorting.
- Iceheart
- Ilambris
- Infernal Guardian
- Kjalnar's Nightmare
- Kra'gh's
- Maw of the InfernalIncreased the damage by approximately 2% per hit.All damage attacks have been properly streamlined to deal the same DPS and are now named Maw of the Infernal for easier tracking in combat logs.
- Increased the damage by approximately 2% per hit.
- All damage attacks have been properly streamlined to deal the same DPS and are now named Maw of the Infernal for easier tracking in combat logs.
- Nerien'eth
- Nightflame
- Prior Thierric
- Selene
- Sellistrix
- Spawn of MephalaIncreased the damage by approximately 10% per tick.This set no longer snares enemies.
- Increased the damage by approximately 10% per tick.
- This set no longer snares enemies.
- Stone Husk
- StormfistThe damage from this set no longer bypasses Spell Resistance on the final hit.
- The damage from this set no longer bypasses Spell Resistance on the final hit.
- Valkyn Skoria
- VelidrethReduced the damage by approximately 21%.
- Reduced the damage by approximately 21%.
- Briarheart
- Deadlands Assassin
- Defiler
- Draugr's Heritage
- Mad Tinkerer
- Night Terror
- Shadow of the Red Mountain
- Stormknight's Plate
- Syvarra's Scales
- Thunderbug's Carapace
- Trinimac's Valor
- Twin Sister's
- Unfathomable Darkness
- Venomous SmiteThis set now has a 2 second delay before dealing damage, rather than none while increasing the damage per tick to ensure it meets its new intended value of approximately 5% less.
- This set now has a 2 second delay before dealing damage, rather than none while increasing the damage per tick to ensure it meets its new intended value of approximately 5% less.
- Way of Fire
- Wtiner's Respite
- Affliction
- Almalexia's MercyIncreased the healing by approximately 17% per tick.
- Increased the healing by approximately 17% per tick.
- Galerion's RevengeReduced the damage by less than 1%.Stack cooldown is now 0.5 seconds instead of 1 second to meet standards.
- Reduced the damage by less than 1%.
- Stack cooldown is now 0.5 seconds instead of 1 second to meet standards.
- Kyne's KissThe heal now scales off your Max Magicka or Stamina, whichever is higher, rather than a flat value. The Stamina restore is still based on the item level.
- The heal now scales off your Max Magicka or Stamina, whichever is higher, rather than a flat value. The Stamina restore is still based on the item level.
- Phoenix
- Vicecanon of Venom
- Vicious Death
- Destructive Mage
- Poisonous Serpent
- Roar of Alkosh
- Twilight Remedy
Proc Set Cooldowns
Item sets that deal a "burst" of damage in 4 seconds or less now have a 1 second window after proccing that prevent similar item sets from activating.
- Item sets that have innate counterplay such as delays, minimum travel times, warning telegraphs, have 1 second or no cooldowns are exempt from this adjustment.
- If wearing multiples of these sets at once, any action that would activate multiple sets will instead trigger the first set you equipped and suppress others for 1 second. After that second passes you will be able to attempt to trigger them again.
- The sets affected by this change are listed below:
- Affliction
- Ashen Grip
- Curse of Doylemish
- Deadlands AssassinThe Damage over Time now has a 2 second delay, up from 1 second.
- The Damage over Time now has a 2 second delay, up from 1 second.
- Defending Warrior
- Frenzied Momentum
- Hrothgar’s Chill
- Kra’gh
- Poisonous Serpent
- Song of Lamae
- Stormfist
- Syvarra’s ScalesFixed an issue where this set's damage tooltip was displayed as a name different than the set.
- Fixed an issue where this set's damage tooltip was displayed as a name different than the set.
- Thunderbug’s Carapace
- Thunder Caller
- Viper’s Sting
- Way of Fire
- Winterborn
Charged Trait
Charged: Increased the potency of this trait to 480%, up from 220%, to ensure it is more competitive with other traits in terms of effectiveness.
"Is vAS Inferno BIS?"
- Concentrated Force: This set now requires successive casting of Force Shock within 5 seconds of each other, up from 2, to allow for more breathing room in a real combat rotation.
Chaotic Whirlwind: Reworked this set's special activate:
- It now grants a stack of Chaotic Whirlwind for 5 seconds after casting Whirlwind while in combat, granting 5% movement speed per stack and increases your Weapon and Spell Damage by 6 for every 1% bonus movement speed you have, up to a cap of 450.
- This effect stacks up to 5 times, and upon reaching 5 stacks the duration doubles but cannot be refreshed.
Mechanical Acuity Nerf
Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
Other Item Changes
Domihaus: This set now fires both its Flame and Physical Damage rings at the same time at half the original damage, and grants Weapon and Spell Damage while standing inside.
Dark Convergence:
- Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
- Reduced the radius of the effect to 10 meters, down from 12.
- This set now pulls once after its delay, rather than twice over its duration.
- The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
- Deadly Strikes: Reduced this sets damage done bonus to over time and channeled abilities to 15%, down from 18%.
- Morag Tong: Fixed an issue where this set did not proc off some attacks, such as Acid Spray.
- Wrath of the Imperium: This set now grants 129 Weapon and Spell Damage for its 2-piece and 325 Weapon and Spell Damage to ranged Direct Damage attacks for its 3-pieces, rather than 657 Spell Critical and 1829 Spell Critical for those attacks.
LFG Finder
You will no longer be able to "Find a Replacement" for an LFG group until the kicked/leaving player has zoned out of the dungeon to lessen the likelihood that the new player is unable to zone in.
Mail System Update
- Mail System Update (no longer need to port to a different zone to refresh the inbox to retrieve a mail that was just sent whether it's from a Guild Trader or a player).