Gear Review
The Pariah set is amazing for 1vX fights as it makes it much harder for your opponents to get you down further in terms of Health towards your execute range. You ideally want Pariah active at all times which is why on this build it has a presence on the front and back bar even though it doesn't look "pretty" in terms of a traditional gear setup.
The Essence Thief set is quite a strong sustain and damage buff option for duels but can be just as strong outside of the dueling environment should you pay close attention to your surroundings and make good decisions. There are times when you may see the Essence Thief proc onto a rather inconvenient spot but sometimes part of the build's gameplay centers around making that spot an advantage for yourself. For reference, refer to the video above.
Malacath's Band of Brutality is still a strong option post-U30 nerf for the Stamina Dragonknight, a class that doesn't always get benefits from consistent or often-occurring critical damage. A Mythic alternative for Malacath's Band of Brutality is Ring of the Wild Hunt which can be used effectively when outnumbered in open world.
Lastly we have one piece of Trainee active at all times which gives us Max Health, a welcome buffer against any incoming damage.
Note that the gear setup is "5-1-1", 5x medium armor pieces, 1x light armor piece and 1x heavy armor piece which will yield Max Stat benefits from the Undaunted passive Undaunted Mettle by a total of 6%.
You want to slot the Poisons on your Dual Wield bar.
Skills Review
Fossilize is going to be a crucial crowd-control ability you will need to use to quickly dispatch an enemy player. Not only is it a skill that cannot be Blocked or Roll Dodged, Fossilize is also a Root after the enemy breaks free or gets broken free out of the petrification which will cost them additional resouces to try to free themselves.
Venomous Claw will be one of your primary Damage-over-Time skills to cast in addition to Noxious Breath which offers Major Fracture as well.
Resolving Vigor needs to be front barred as this allows you to go on the offensive more efficiently as opposed to swapping to your other bar in order to cast the heal.
Rending Slashes will be your primary spammable ability to cast on targets when all of your DoTs and buffs are up.
Your frontbar Ultimate can be Corrosive Armor, Flawless Dawnbreaker or the Dual Wield Ultimate, Rend.
Your backbar will possess most of your self buffs including another heal in addition to two damage abilities that will help burst down players should you need to finish them quickly.
Volatile Armor is a passive damage ability when it's active to attackers within range and it also gives you Physical & Spell Resistances through Major Resolve. You also gain additional Healing Received by 12% when it's active from the Draconic Power passive of Burning Heart from the Dragonknight class skills. Hardened Armor is a viable alternative.
Shuffle is not only meant to give you 20% damage mitigation against Area-of-Effect based attacks through Major Evasion but also to use for an easier time against immobilization skills and snares. An alternative to Shuffle can be the Psijic Guild skill Race Against Time.
Cauterize is a strong Dragonknight class healing ability that uses your Magicka and can be recast to get its initial healing if need be in certain situations.
Rally is the Two Hander skill for healing yourself and should always be refreshed in duration. The heal burst from the end of its duration can go off regardless In favof the skill bar you're on. Furthermore it grants more Weapon Damage through Major Brutality.
Executioner is the Two Hander skill for executing an enemy once they get close to or are under the execute threshold of 25% in PvP, as Dragonknights don't have any class-innate execute skills, this is the next best option.
The backbar Ultimate will usually always be Ferocious Leap. This may seem like an odd choice considering it does Flame Damage and costs more Ultimate to cast than the physical based damage morph of Take Flight however the shield it grants for the extra 15 Ultimate can be lifesaving when you're being focused by somebody else as you focus a different person.
Craft
Warfare
Fitness
Champion Points Review
To see what each Champion Point does, hover over or tap each one shown in the allocation chart.
In favor of an additional damage mitigation Slottable, we've gone with Duelist's Rebuff over Deadly Strike, if you feel that the damage you're taking can be handled without Duelist's Rebuff, then you can go with Deadly Strike.
Otherwise Resilience is still a strong Champion Point Slottable to have for more Critical Resistance while Thaumaturge and Master-at-Arms buffs the damage aspects of the Stamina Dragonknight much more than Biting Aura, Backstabber or other damage Slottables do.
Fitness Champion Point Slottables are pretty straightforward as we opt for a bit more mitigation with Juggernaut and Ironclad since we're running a traditional sword-and-board + Two Hander setup on a Stamina Dragonknight.
Introduction (Update 30, Blackwood)
The Toxic Stamina Dragonknight PvP build steps away from the traditional Two Hander and One-Hander/Shield setup in favor of a Two Hander and Dual Wield build that can go toe to toe with anyone or any group it encounters whether it's in the sewers of Imperial City or on the open fields of Cyrodiil.
It's recommended that you take this to Champion Points enabled PvP environments although it should still perform decently in non-CP environments.
Recommended race for this build is Imperial. Recommended Health amount is approximately 30,000. Stamina should be close to 30,000 with Magicka being much lower at around 15,000.
Recommended Mundus Stone is The Serpent.
Recommended potions for this build will usually be "Tri-stat" potions.
Recommended poisons for this build to use will be Damage Health Poison IX or the Crown Store Lethal Poisons.
Recommended food for this build is Artaeum Takeaway Broth.
Vampirism is recommended due to its Undeath passive at Stage 3.