Gear Review
Note: You do NOT need Perfected Gear to use this build at all.
Symphony of Blades remains a strong sustain option for your group members. During a time when groups are opting for 1 Tank/3 DPS compositions for much of 4-man content, the Stormfather can offer nourishment for the three other group members so that they can increase their damage or max stats (for example, switching from "parse food"/Ghastly Eye Bowl to bi-stat food). The fact Symphony of Blades' cooldown only applies per target is much better than several other options including Chokethorn.
Saxhleel Champion is a considerably strong set that even endgame raid groups use to great effect. It's even greater for less experienced groups as it affords us to cast Ultimates that are not Aggressive Horn to gain Major Force. Since much of 4 man content does not require as high of an optimization compared to Trials due to numerous variables, going safe to get your achievement or clear or skin or whatever you want has never been better with this set.
Ideally Saxhleel Champion should be active on one bar.
Olorime remains one of the only two support sets in the game to offer consistent Major Courage, even more so than its White-Gold Tower counterpart Spell Power Cure.
Although Olorime requires slightly more care and attention to give Major Courage to yourself and the group members, its power also resides in the fact that it can be put on one skill bar rather than active on both. This frees up space for our next option:
Pearls of Ehlnofey is a strong Mythic that grants crazy Ultimate generation. This plays into why we did not spec for Magicka Recovery through Jewelry Enchantments nor the Mundus Stone as high Magicka Recovery is quite annoying to fight against in order to make use of this Mythic. Getting your Ultimate back faster is no insignificant thing as this allows you to chase after a Major Force uptime for your group while offering the safety net of a non-damage Ultimate.
To fill the remaining gear slot, we have 1x Trainee which offers Max Health.
Skills Review
Illustrious Healing is your primary Area-of-Effect (AoE) Heal-over-Time (HoT) ability you can cast on the ground wherever your group may be. This skill should always be set down and refreshed if it ever runs out.
Radiating Regeneration is your HoT skill to use should your group members be fulfilling a mechanic far away or are simply standing in a position where you can't heal them with your AoE healing.
Combat Prayer is your primary AoE burst heal that you should keep up every time its duration runs out as it also provdes Minor Berserk, a damage modifier for your group.
Siphon Spirit is a skill you cast on a target the group is hitting with any of their abilities. Not only does it debuff the enemy with Minor Magickasteal which offers Magicka sustain for your group but also afflicts the enemy with Minor Lifesteal so that anyone hitting the target that has Siphon Spirit gets healing every second.
The problem with this skill's Minor Lifesteal is that Blood Altar, an Undaunted skill, offers Minor Lifesteal but also a significant Synergy anybody can use should anyone get low. Should you ever need to slot Blood Altar, consider replacing Restraining Prison or something else you don't need with it while you swap out Siphon Spirit for Elemental Drain from the Destruction Staff skill line.
Summon Twilight Matriarch will be a pet skill that needs to be slotted on both bars for the Twilight pet to remain present during all encounters. Its active ability that you need to cast once the Twilight is summoned is one of the strongest burst heals available in The Elder Scrolls Online and heals up to two targets excluding itself.
Reviving Barrier will be either your front or backbar Ultimate depending on how much sustain you may need to struggle against to utilize Pearls of Ehlnofey. This is usually the main Ultimate you can cast should you feel your group needs it. It has an incredibly long duration, the strength of the shield is quite large as mentioned in the introduction to the Stormfather and will proc Major Force from Saxhleel Champion.
Energy Orb will be your other important AoE HoT but unlike Illustrious Healing, it will provide a Synergy that provides sustain to your group members in addition to a large amount of healing.
Boundless Storm is a nicely packaged skill that provides a short burst of speed through Major Expedition while providing Major Resolve to boost your Physical/Spell Resistances. This should be recast either for the Major Expedition or when it ends for the Major Resolve.
Blockade of Frost is a good way to apply your Infused Berserker enchant for a boost to your Spell Damage which will buff your healing or damage should you want to slot more damage skills. Blockade of Frost also gives shields that absorb projectiles. Upon the usage of those shields if there are projectiles hitting anyone in your group, you gain 1800 Magicka back per person from those Frost Wall shields.
Restraining Prison is a nice skill to have to Root enemy mobs in dungeons, as an added bonus it does NOT make anything you hit with them gain immunity to Crowd-Control so your tanks are free to Pull them in when they can. Furthermore, Restraining Prison is a Dark Magic skill which procs your Dark Magic passive, Exploitation, that provides Minor Prophecy (Spell Critical buff) to everybody in group.
Craft
Warfare
Fitness
Champion Points Review
To see what each Champion Point does, hover over or tap each one shown in the allocation chart.
Enlivening Overflow can be another sustain boost for your group in addition to Energy Orb and Symphony of Blades. You can also choose to not overheal yourself at specific times.
From the Brink's 11,000 damage shield can stack with Reviving Barrier when used on yourself or others at under 25% Health.
Soothing Tide and Swift Renewal will buff the healing aspects of the skills and build.
Introduction (Update 32, Deadlands)
The Stormfather build utilizes strong set options often looked at by many endgame players which can be very effective in Normal & Veteran Dungeons/Arenas for all levels of players. The build is intended to heavily capitalize on Ultimate generation while buffing the damage of the group by playing safe rather than always risking the biscuit to procure a clear.
The build also offers incredibly strong Healing-over-Time and burst Heals for anything that requires a healing check such as Moongrave Fane Hard Mode or Stone Garden Hard Mode. The Stormfather can also get up to an astonishing 48,000 hitpoints on its Barriers which may be pivotal to the build's gameplay for many players.
The Stormfather is not intended for Trials although the setup can certainly be used for Trials.
Recommended Races for this build is Argonian, alternatives can include Breton, Dunmer or Altmer. For race recommendations you can refer to this video.
Recommended potion for this build is an Essence of Spell Power.
Recommended food for this build is any bi-stat food that gives Max Health/Max Magicka.
Recommended Mundus Stone is The Ritual.
For gameplay and the video showcasing this build, refer to the video above.