Gear Review
It seems the most logical conclusion at this current time that a pure heavy attack damage setup for pretty much all classes ends up in a medium armor setup with Storm Master and the heavy armor set Sergeant's Mail in the form of jewelry and weapon.
It also helps that the main item sets are very easily farmable by players of any level!
With Oakensoul as a Mythic item that restricts other Mythics from being used and also restricting the usage of a second skill bar, we don't have too many options in terms of set availability and also makes us resort to a 1x bonus set such as Slimecraw's 1x Critical Chance bonus.
After some testing on both the raid dummies and in content (also based on previous testing with a different iteration of Oakensoul), it doesn't seem the Berserker enchant (Weapon/Spell Damage increase) will outperform either Poison or Flame Damage enchantments on the Lightning Staff.
Jewelry enchantments can be Weapon Damage glyphs if you have a Dragonknight in your group that provides Minor Brutality. If not and you have a Templar providing Minor Sorcery, you can use Spell Damage glyphs. Glyphs don't matter on the raid dummy with this setup.
An alternative body setup can be 5x Noble Duelist's Silk or 5x Order's Wrath instead of Storm Master for solo instances/arenas or 4 man content!
Skills Review
While you can use Pestilent Colossus over Shooting Star in group settings to provide Major Vulnerability, it nets far less than using a Shooting Star if you want to go for a pure damage setup.
Rotation
Your opening burst rotation should be to cast Skeletal Archer then casting Stalking Blastbones from a moderate distance. Immediately cast Shooting Star onto the target and as both the Blastbones and Meteor go towards the target, cast Barbed Trap.
Right after, immediately start heavy attack weaving into an Elemental Susceptibility cast. Heavy attack weave into a Detonating Siphon and try to keep up a Blastbones every heavy attack you do.
In terms of priority for casting which skill, always prioritize casting Elemental Susceptibility LAST after any other skill if they run out at the same time.
The order of priority from top to bottom is:
- Blastbones
- Barbed Trap
- Detonating Siphon
- Skeletal Archer
Do not recast Skeletal Archer once you hit 20% of the target's health and keep up Blastbones with Detonating Siphon. Let Elemental Susceptibility run out after recasting at 20% of the target's health.
Let Barbed Trap expire if it goes out before 1 million health left on the target's health.
You can alternate between Blastbones or activating Detonating Siphon early for the burst damage.
Alternative Skills
Instead of either Pestilent Colossus or Shooting Star, you can go with Precognition if need be when solo'ing veteran dungeons such as Scalecaller Peak Hard Mode. This can be done on other classes as well.
Instead of Barbed Trap, you can go with potentially Resolving Vigor for a strong heal-over-time. Resistant Flesh was tested but you waste too many global cooldowns casting a burst heal than damaging unfortunately at times.
Instead of Skeletal Archer, you could slot Degeneration or Structured Entropy. A stationary DoT like Wall of Elements is fine as well.
Craft
Warfare
Fitness
Champion Points Review
Celerity is important to help you move out of danger as you channel heavy attacks. Bastion is a flex slottable, meaning you can slot something else you need if not casting a shield, such as Expert Evasion for a free Roll Dodge.
Introduction
This build was used to solo Scalecaller Peak Hard Mode. However it can also be used in other content whether that be Trials, overland or arenas with great effect!
Recommended race: Altmer (High Elf) or Dunmer (Dark Elf); for solo or 4-man content you can go Khajiit.
If you want to go with 64 points into Stamina instead with a different race like Orc or still even with Dunmer you can, at that point it just depends on the usage of your resource more so than the damage of your resource such as casting utility skills based on Stamina, casting Stamina based healing like Resolving Vigor or performing Roll Dodges and more Blocks.
Recommended food will be a bi-stat Health and Magicka food. For parsing or for fights where you don't need that extra health, you can use purely single-stat Max Magicka food! For soloing veteran dungeons, you may need to invest into a tri-stat food (Max Health, Max Stamina, Magicka)!
Recommended Mundus will be The Thief (for group content like Trials) or The Lover (for solo content and overland).
Potions can be your basic tri-stat restoration potions, however if you'd like to invest further into the build, you could go with Resistance Potions that restore 9206 Health immediately & gives Major Fortitude (30% Health Recovery), grants a unique 5280 Spell and Physical Resistances!
You should have about 25,000 resistances, making you basically a tank with around 30,000 Health (includes Minor Toughness if in group with a Warden).
The potion can be made using the following reagents: Mudcrab Chitin, Mountain Flower, Bugloss