New Champion Points (Warfare)

Two new Slottable Champion Point stars have been added to the Warfare/Blue sub-constellation of Extended Might.

Exploiter: Increases your damage done against Off Balanced enemies by 2% per stage for a total of 5 stages up to 10% in full value. Each stage requires 10 Champion Points to be invested.

Force of Nature: Increases your Offensive Penetration by 900 for each status effect your target has. Requires 50 Champion Points to be put in to be activated.

Developer Comment:

We're adding these nodes to help out two areas of feedback that are frequently brought up – Off Balance lacking oomph in organized groups as an impactful ailment, and a form of accessible Penetration outside of item sets for all those non-Light Armor builds out there.

Champion Points Adjustments

The following Champion Point nodes now only grant 3% of their bonus per stage requiring 25 Champion Points per stage of up to a total of two stages instead of the previous 5 stages requiring 10 Champion Points per stage.

(Example: Update 33 would have been 10%, post-U34 would be 6%).

  • Biting Aura
  • Deadly Aim
  • Duelist's Rebuff
  • Enduring Resolve
  • Ironclad
  • Master-at-Arms
  • Thaumaturge
  • Unassailable

The Backstabber slottable now only grants 2% Critical Damage per stage down from 3% Critical Damage per stage (total went from 15% to 10%).

The Cutting Defense node now scales off the higher of your Physical or Spell Resistance, rather than your Max Health.

Fighting Finesse now grants 4% Critical Damage and Healing per stage (with 2 stages at 25 CP per stage) rather than 2% Critical Damage and Healing per stage (with 5 stages at 10 points per stage), the total went from 10% to 8%.

Occult Overload now deals 2560 Oblivion Damage per stage with 5 stages at 10 points per stage rather than 2000 Oblivion Damage per stage with 2 stages at 25 points per stage.

Riposte now increases the damage done of your next direct damage attack by 33% rather than dealing 4800 damage to your attacker.

Wrathful Strikes and Rejuvenator both grant 41 Weapon and Spell Damage to their respective effects per stage up from 33 per stage.

Developer Comment:

Currently, many of the slotted stars that don't require much engagement are significantly stronger than many of their more unique counterparts. Rather than introducing an arms race and injecting power creep to the system, we've targeted the outliers to draw back some of their impact to make them more in line with where we expect while giving a tiny bump to some other stars.