Overland Sets
Vivec's Duality (Light Armor)
(2 Items) - Adds 1096 Maximum Magicka
(3 items) - Adds 1096 Maximum Magicka
(4 items) - Adds 1096 Maximum Magicka
(5 items) - Your weapon charges over 15 seconds while not Weapon Swapping. Once fully charged, restore 6636 Magicka and Stamina after Weapon Swapping.
Camonna Tong (Medium Armor)
(2 Items) - Adds 129 Weapon and Spell Damage
(3 items) - Adds 129 Weapon and Spell Damage
(4 items) - Adds 129 Weapon and Spell Damage
(5 items) - On gaining kill XP from a monster, gain 1 Weapon and Spell Damage for every 50 XP the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage.*
*The 5x must be active on both bars in order to get said resources.
Adamant Lurker (Heavy Armor)
(2 Items) - Adds 129 Health Recovery
(3 items) - Adds 1206 Maximum Health
(4 items) - Adds 129 Health Recovery
(5 items) - Gain 1050 Health Recovery while you are standing still.*
*Movement abilities including Bolt Escape/Streak or Critical Charge count as standing still.
New Crafted Sets
Shattered Fate
(5 items) - Adds 7918 Offensive Penetration
(10 items) - Adds 687 Weapon and Spell Damage
(12 items) - Adds 1528 Critical Chance
Telvanni Efficiency
(2 Items) - Adds 1096 Maximum Stamina
(3 items) - Adds 1206 Maximum Health
(4 items) - Adds 1096 Maximum Magicka
(5 items) - While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
Seeker Synthesis
(2 Items) - Adds 1206 Maximum Health
(3 items) - Adds 1096 Maximum Magicka
(4 items) - Adds 1096 Maximum Stamina
(5 items) - When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 0.6 seconds. This effect can occur once every 0.6 seconds.
New Trial Sets
Peace and Serenity (Light Armor)
(2 Items) - Adds 657 Critical Chance
(3 items) - Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) - Adds 129 Weapon and Spell Damage
(5 items, Perfected) - Adds 129 Weapon and Spell Damage
(5 items) - While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Transformative Hope (Light Armor)
(2 Items) - Adds 4% Healing Done
(3 items) - Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%
(4 items) - Adds 129 Magicka Recovery
(5 items, Perfected) - Adds 4% Healing Done
(5 items) - While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
Ansuul's Torment (Medium Armor)
(2 Items) - Adds 657 Critical Chance
(3 items) - Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) - Adds 1487 Offensive Penetration
(5 items, Perfected) - Adds 657 Critical Chance
(5 items) - When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
Test of Resolve (Heavy Armor)
(2 Items) - Adds 1487 Armor
(3 items) - Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%
(4 items) - Adds 1206 Maximum Health
(5 items, Perfected) - Adds 1487 Armor
(5 items) - When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
New Mythic Items
Velothi Ur-Mage's Amulet (Necklace)
(1 item) Adds 1650 Offensive Penetration. Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.
Esoteric Environment Greaves (Heavy Legs)
(1 item) - While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.3 seconds.
Cryptcannon Vestments (Light Chest)
(1 item) You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism while you are in combat.
Item Set Changes
Crafted Sets
- Death’s Wind: Fixed an issue where this set had a target cap of 6, despite the tooltip stating “all enemies”.
- Morkuldin: Fixed an issue where this set's summoned sword would sheathe itself after you left combat. Too many samurai flicks, I suppose.
- Old Growth Brewer: This set now requires you to be in combat to gain its effects.
- Order’s Wrath: Fixed an issue where this set could not be used in no-proc campaigns.
- Vastarie’s Tutelage: Fixed an issue where this set was reducing the cost of sprint.
Dungeon and Arena Sets
- Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat.
- Crusader: Better optimized the visual effects for this set, to reduce their impact on client performance.
- Runecarver’s Blaze: Fixed an issue where this set did not activate off of Hurricane.
- Storm Master: This set’s bonus damage with Light and Heavy Attacks now only works against monsters. Reduced the duration of the bonus to 8 seconds, down from 20 seconds. Reduced the cooldown to 5 seconds, down from 10.
Monster Sets
- Lady Thorn: Fixed an issue where the synergy granted from this set, Sanguine Burst, did not obey line of sight rules.
- Nunatak: This set now applies a 40% snare to enemies hit, rather than a stacking snare from 25% to 100%.Major Brittle now applies on enemies that have been damaged 4 or more times by the set, rather than only on the 4th hit. Fixed an issue where the snare from this set could stack with other snares and could cause enemies to become unable to move.
- Ozezan's Inferno: Fixed an issue where this set's Armor could fail to reduce damage against procs. Fixed an issue where this set could proc off procs. Fixed an issue where this set's Armor did not appear in the character sheet, despite being active.
- Scourge Harvester: Fixed an issue where this set did not obey line of sight rules.
Mythics
- Stormweaver's Cavort: This set can now be used in no-proc Cyrodiil campaigns.
PvP Sets
- Mara's Balm: Increased the cooldown of this set's cleanse to 30 seconds, up from 15.
We're increasing the cooldown here in hopes that this set no longer is such a hard counter to Damage over Time focused builds, where it can still help ease their pressure and demand attackers to recast them more frequently, while ensuring it has a slightly longer cooldown than most of those effects have for duration.
- Plaguebreak: This set now will only attempt to apply itself to enemy PLAYERS, rather than ANY enemy. Note that the explosion can still damage and be amplified by nearby non-players.
This change was made to correct a behavior we've been seeing in PvP areas where you could apply this set to entities (such as pets or guards) that lacked critical knowledge of how to counter-play the mechanics introduced. This also hits the truly creative uses of the set in PvE where we have seen some humorous videos that wipe out entire dungeons with relative ease, which while we appreciated the ingenuity, it was *slightly* over performing.
- Twin Sisters: Fixed an issue where this set did not obey line of sight rules.
- Coward's Gear: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
Overland Sets
- Prisoner's Rags: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
- Skooma Smuggler: This set now requires you to be in combat to gain its effects.
Trial Sets
- Eye of Nahviintaas: Fixed an issue where this set was reducing the cost of sprint.
- Infallible Mage: This set’s bonus damage with Heavy Attacks now only works against monsters.