New item sets arrive with Update 35 alongside some other changes to the existing item sets. As always with Quarter 3 DLCs, we receive a minimum of six dungeon sets, two monster sets and three Rewards for the Worthy sets from PvP.
You can see all of these new sets and other affected sets in our Item Sets Database.
Earthen Root Enclave
Stone's Accord (Light)
(2 Items) - Adds 1096 Maximum Magicka
(3 Items) - Adds 4% Healing Done
(4 Items) - Adds 1096 Maximum Magicka
(5 Items) - On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
Rage of the Ursauk (Medium)
(2 items) - Adds 1487 Offensive Penetration
(3 items) - Adds 1487 Offensive Penetration
(4 items) - Adds 657 Critical Chance
(5 items) - When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Heavy Attacks against monsters by 80%. This effect can occur once every 8 seconds.
Deeproot Zeal (Heavy)
(2 items) - Adds 1096 Maximum Stamina
(3 items) - Adds 1096 Maximum Magicka
(4 items) - Adds 1206 Maximum Health
(5 items) - When you deal direct damage to a taunted target, restore 525 Stamina and Magicka. This effect can occur once every 2 seconds.
Archdruid Devyric (Monster Set)
(1 item) - Adds 1487 Offensive Penetration
(2 items) - When you deal damage with a Heavy Attack, after 1.2 seconds deal Shock Damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Graven Deep
Grave Inevitability (Light)
(2 items) - Adds 657 Critical Chance
(3 items) - Adds 129 Weapon and Spell Damage
(4 items) - Adds 657 Critical Chance
(5 items) - Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%. While you have an aura of focus, allies within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
Phylactery's Grasp (Medium)
(2 items) - Adds 129 Weapon and Spell Damage
(3 items) - Adds 657 Critical Chance
(4 items) - Adds 657 Critical Chance
(5 items) - On Light Attack Critical Damage, you apply Withered Soul, dealing Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Pangrit Denmother (Heavy)
(2 items) - Adds 4% Healing Taken
(3 items) - Adds 1487 Armor
(4 items) - Adds 129 Health Recovery
(5 items) - Adds 1890 Maximum Stamina
(5 items) - When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
Euphotic Gatekeeper (Monster Set)
(1 item) - Adds 129 Stamina Recovery
(2 items) - When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
Rewards for the Worthy (PvP)
Langour of Peryite (Light)
(2 items) - Adds 129 Weapon and Spell Damage
(3 items) - Adds 424 Critical Resistance
(4 items) - Adds 1487 Offensive Penetration
(5 items) - You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Langour for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
Nocturnal's Ploy (Medium)
(2 items) - Adds 1487 Offensive Penetration
(3 items) - Adds 424 Critical Resistance
(4 items) - Adds 129 Stamina Recovery
(5 items) - When you apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you apply a Minor Debuff to an enemy, remove a Minor Buff with a duration from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
Mara's Balm (Heavy)
(2 items) - Adds 1487 Armor
(3 items) - Adds 424 Critical Resistance
(4 items) - Adds 4% Healing Taken
(5 items) - When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.
Other Itemization Changes
Charged Trait: Reduced this trait's maximum value to 365%, down from 480%
Since its buff, this trait has eclipsed the niche category it once was a part of, where it was beating out other traits even if you were only using 2 status effects. The new value should now have this trait be much closer in power to others when using 2 status effects, with the potential to still eclipse them when using more.
Crushing Wall: This set now increases the damage of your Wall of Elements by 1250, rather than increasing the damage done with your Light and Heavy Attacks against enemies in your Wall of Elements by 1358.
Based on some fair feedback during the early iterations of Light and Heavy Attack changes, we have decided to remove the more intense skill interaction of this set to be closer in power and requirements to other Maelstrom sets. We have slightly reduced the damage bonus to make up for the fact that it now has much more readily available cleave damage potential.
Grand Rejuvenation: This set now restores 224 Magicka and Stamina 4 times over 6 seconds rather than 117 Magicka and Stamina 5 times over 4 seconds.
Merciless Charge:
- This set now deals lasts 10 seconds , up from 7 seconds.
- Reduced the damage done per tick by approximately 53%.
- This set no longer stops refreshing early when using in tandem with Stampede.
This change was done as the set no longer needs to carry the damage of Stampede to be more competitive with other weapons and should help it bite a little less in PvP encounters.
Thunderous Volley: Increased the ramping damage per stack to 191, up from 143, to help make this set stand up to others with its added requirement of the full duration dealing damage.
Blood Moon: This set now increases the damage of your Light Attacks by 2050 while active, rather than 55%.
Ironblood:
- This set now grants Major Protection, Major Aegis, and Minor Protection for 10 seconds when it activates, rather than reducing your damage taken by a unique 30%.
- Reduced the snare potency of the set to 25%, down from 50%.
- Reduced the cooldown to 10 seconds, down from 15.
When we did the Major and Minor balance pass years past, we intentionally left this set alone to try and make sure the curse aspect of the set was justified, but we're seeing this set enable far too much mitigation with not enough penalty. Rather than increasing the curse further and running the risk of making the set inaccessible outside of incredibly niche scenarios, we've instead adjusted to named bonuses so there is similar power with more accessibility as we can ease back the curse as well.
Noble Duelist’s Strikes: This set now increases your damage done with Light and Heavy Attacks against monsters by 2110, rather than increasing their Weapon and Spell Damage scaling (since they don’t have any scaling).
Savage Werewolf:
- This item set now only procs off Light Attacks when you are within melee range of your enemy, instead of Light or Heavy Attacks from any range.
- This set now ticks once every 2 seconds instead of 1, to reduce situations where it could tick twice instantly. Note that it still continues to tick instantly upon application, which is intended.
This set's trade secret of proccing off each Light or Heavy Attack instantly, while intentional, has created situations where it can produce some pretty oppressive results when utilized from range or with channeled Heavy Attacks. Rather than harming the intended synergy of the set with Light Attack focused builds, we've restricted it to only affect the intended build types instead. Keep in mind that this set can still proc off range focused Light Attacks, such as bows or staves, as it requires you to be within melee range when attacking rather than outright excluding those weapons!
Sergeant's Mail: This set has been reworked to now grant you a stack of Sergeant's Focus for 5 seconds whenever you deal damage with a Heavy Attack, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every half second and stacks up to 4 times.
We're moving the focus of this set to be on any Heavy Attack to aid in the flexibility and use case of the set so that more builds can engage with it, while also reducing its potential as a front-loaded burst set.
Undaunted Infiltrator and Unweaver: These sets now increase your damage done with Light and Heavy Attacks against monsters by 1645, rather than increasing their Weapon and Spell Damage scaling.
Kargaeda: Fixed an issue where this set’s damage was not properly increasing with Area of Effect augmenting effects.
Baron Thirsk: Fixed an issue where this set would not proc with certain area direct damage abilities.
Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending, Slayer, and Aegis, as well as Empower. | Known issue with Oakensoul: The Empower buff will currently fall off after your character dies. The set must be re-equipped after death to get the bonus back.
The original intent of this set was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10. While we did see the suggestions we’re incorporating now, we didn’t want to go too hard on the set after the heavy nerfs to the original form without some more concrete metrics and evidence, which we have gathered since Update 34 had launched. We now feel comfortable that the set will still be incredibly impactful for its target audience but in a much more balanced way. It may end up even stronger on some builds now, depending on your focus!
Dark Convergence: Increased the cooldown of this set to 25 seconds, up from 15, to help reduce the frequency in which it can introduce Ultimate-like effects to the battlefield.
Hrothgar's Chill: This set’s damage can no longer be blocked.
Plaguebreak:
- This set now has a cooldown of 20 seconds per target, rather than only against targets that do not already have the DoT on them.
- Reduced the Damage over Time by approximately 48%, but this damage can now Critically Strike as it does not have ingrained modifiers built into it.
- Increased the damage by explosion by approximately 3%.
- The damage from this set now always applies the Diseased status effect.
- Fixed an issue where this set was not proccing off some direct damage abilities.
This set is being run in far too many situations outside of its target audience. The set was made to punish groups that are stacking purges in tight groups, but due to the current nature of the set, it is punishing those who aren't using a cleanse either as the DoT is dealing sizable damage and has no downtime. With the cooldown window, we hope to introduce more counterplay to the set by giving a window of safety from becoming a carrier again for a time, while still retaining the pain for those who are purging (or dying) too close together.
Powerful Assault:
- Increased the duration of this set to 15 seconds, up from 10, to better match the durations of many of the morphs in the skill line.
- Increased the radius to 12 meters, up from 10.
Arms of Relequen: Fixed an issue where this set’s visuals were not appearing.
Mantle of Siroria:
- Reduced the duration and cooldown of this set’s Area of Effect to 8 seconds, down from 10 seconds, to help it be slightly more mobile in encounters where you need to move.
- Increased the Weapon and Spell Damage granted per stack to 63, up from 52, to ensure its high requirements are better rewarded.
- This set’s 4-piece bonus is now 129 Weapon and Spell Damage, rather than 1096 Max Magicka.